The Game Maker

Game Development

Make something move. Then make it feel alive.

beginner16h88 modulesyour machine: PLAYTEST CABINET
Drifter0 xp / 150
streak 0dmodules 0
Free quest, 4 minutes

Why doesn't the jump land?

You can tune gravity and launch velocity together so a jump reaches the same height in less air time.

Arc 1

Booting the Machine

You can reason about the game loop, frame timing and 2D coordinate spaces well enough to move a sprite predictably.

Arc 2

Hands on the Controls

Pro

You can read input from multiple devices and translate it into responsive, forgiving character control.

Arc 3

The Collision Yard

Pro

You can detect overlaps between 2D shapes and resolve them into believable movement against level geometry.

Arc 4

The Entity Foundry

Pro

You can structure game objects, their state machines and their communication so behaviour stays predictable as the game grows.

Arc 5

The Animation Bay

Pro

You can render sprites correctly and drive animation from gameplay state with proper layering and cameras.

Arc 6

The Juice Refinery

Pro

You can layer feedback, audio and pacing so the same mechanics feel dramatically better to play.

Arc 7

The Level Works

Pro

You can build levels and progression systems that hold the core loop together across a whole game.

Arc 8

The Shipping Dock

Pro

You can profile a build, fix the dominant cost and produce a release that runs on target hardware.

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